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The Psychology of Video Games Dimension:Paperback The authors use a praxeological

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The authors use a praxeological approach and participatory research to provide a comprehensive

and promote creative thinking

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Focused on the appropriation of John Dewey’s ideas on progressive education in revolutionary Mexico

The Psychology of Video Games Dimension:Paperback The authors use a praxeologicalThe Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.

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