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Pathfinder: Adventure Path - Wardens of Wildwood - Pactbreaker (1 of 3) MURAKUMO Your goal is to become

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Description

Your goal is to become the preeminent symbol of Greece for all posterity by completing a combination of secret and public goals

The soft and huggable material ensures a comforting embrace

and provides rules for creating characters who are students in one of its five colleges

Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance

barren continent of Antarctica lies a secret: one so ancient and profound

Pathfinder: Adventure Path - Wardens of Wildwood - Pactbreaker (1 of 3) MURAKUMO Your goal is to becomePathfinder RPG, 2e: Adventure Path Pactbreaker (Wardens of Wildwood 1 of 3). Though they arrived as guests, the PCs are soon deputized as part time guards for the annual Greenwood Gala, a convention for primal tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood a ceremony

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