And in this case, my general design rule is that if I've been thinking something is off and somebody says it is off, that means it's worth looking into
Theres another possible fail state with the deck where you can draw Charnel Trolls and no enablers, or else miss your enablers, but you should usually be able to cast a different three-drop in those spots and cast Charnel Troll later in the game after your opponent has killed some of your creatures
Fugitive Codebreaker A surprising hit A cheap red creature can often end up completely changing the landscape of several formats - at least, if theyre strong enough
Given that Grave Danger is especially weak against fliers, playing with the deck is a great way to learn more about how to compensate for a deck's shortcomings
You see, this is the first-ever White Werewolf, and it transforms into a Red 3/3 with first strike and a ward that requires the opponent to pay three life when targeting it