The same applies to Merlin Rabbit who allows you to draw a card when he enters and leaves play
Bumbleflower 3.4%inclusion 29 decks 864 decks Nekusar, the Mindrazer 2.5%inclusion 22 decks 864 decks Tishana, Voice of Thunder 2.3%inclusion 20 decks 864 decks Kami of the Crescent Moon 1.7%inclusion 15 decks 864 decks Xyris, the Writhing Storm 1.6%inclusion 14 decks 864 decks Kwain, Itinerant Meddler 1.5%inclusion 13 decks 864 decks Alrund, God of the Cosmos 1.4%inclusion 12 decks 864 decks Flubs, the Fool 1.4%inclusion 12 decks 864 decks Niv-Mizzet, Parun 1.3%inclusion 11 decks 864 decks Mr
You could swap Esper Sentinel out for Loran and save about $12
There are three dungeons you can adventure through while playing a normal game, with certain cards inviting you to 'venture into the dungeon.' This essentially means start a dungeon if you haven't already or advance if you have
Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power