As you'd expect, the deck is filled with werewolves: we focus on cost-efficient ones and ones that bring strong utility
This does weaken the draw-go aspect of the game, which Ive been compensating with by adding a fourth Counterbalance, while not playing overly reactive cards like Spell Pierce in this particular list, which is also due to the fact that a list with such a multitude of cantrips isnt able to play as many individual cards as other lists can, with the upside of finding those, mostly superior, cards with a higher reliability
However, for one Energy, it can hit your opponents Bench for 30 damage using Stretch Kick
(As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Additional combos to consider Many of these combos rely on the strength of Tri-Brigade Fraktall