Like the Fighting type, the best Lightning moves often do damage to their user, and like Fire, you're often required to detach or discard Energy cards to power up a game-ending finisher
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Blame power creep, or the aggressive nature of the best MTG Arena decks right now, but it seems unlikely to me that many decks can cope with a two-drop on their own side of the field that continuously blats them in the face for large chunks of damage
You like cube gameplay but dont want to maintain a 540-card monster.
Gifts are particularly great for multiplayer formats, and provide players with innovative ways to interact with their opponents