Confirm set name, set code, release date, shrink/seal language, box condition, seller credibility, shipping method, and whether the price still makes sense after all fees
It was a slow process getting the investment ready and digging far enough into the game to have the cards to spare but if a deck had no use for excess mana this was still a highly effective endgame especially for decks that used Thawing Glaciers
So, while losing the permanent will set them back, theyre not being set back as far as youd think
Grumpig #60Rare $0.46 Charmeleon #19Uncommon $2.19 Dewott #40Uncommon $0.44 Gloom #2Uncommon $0.42 Bellossom #4Rare $0.76 Scyther #7Common $1.51 Keldeo (48) #48Rare $0.63 Cryogonal #46Uncommon $0.30 Blastoise #31Holo Rare $8.62 Electivire #54Holo Rare $1.66 Dusknoir #2Holo Rare $12.88 Dusknoir #40Holo Rare $0.46 Dusknoir #53Holo Rare $0.40 Dusknoir #85Holo Rare $0.51 Dusknoir #71Holo Rare $0.20 Dusknoir #62Holo Rare $0.23 Dusknoir #TG6Ultra Rare $3.13 Dusknoir #62Promo $0.21 Dusknoir #62Rare $0.61 Dusknoir #71Holo Rare $0.17
For Hakba the single biggest upgrade is Roaming Throne, doubling all of our explore triggers and so many other merfolk triggers it's obscene