For example, thanks to the straightforwardness of its win-con and its limited requirement for tracking counters or triggered/activated abilities, Limit Break is likely going to be the best choice for new MTG players who are drawn to the game thanks to their love of Final Fantasy
Is Sanar, Innovative First-Year a good replacement commander for when your playgroup gets sick of Prosper
Sacrifice after III.) I, II Jecht Beam Each opponent discards a card and you draw a card
And, just like Genie, I'm already turned off by the fact that his ability requires him to be on board for a turn to get any value from it
Celes, Rune Knight Celes is a great Mardu graveyard commander, providing card advantage, an easy way to get cards into your graveyard, and a payoff for returning creatures to the battlefield after you discard them