Magic Nations is a card game with features the deployment of its troops in two rows and subsequent moves with its units until the opponent has no moves available or cards left
Whenever it deals combat damage to a player, you then get two effects
Five mana for this effect on a hard-to-remove white enchantment makes Boon Reflection one of the better lifegain synergy cards out there
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However, competitively its weaker than broadly playable negation traps like **Solemn Strike**, **Infinite Impermanence**, or even **Effect Veiler**, because it requires you to already control a GMX monster, only works on monster effects activated on the field, depends on luck unless your deck is heavily stacked with GMX cards, and doesnt destroyjust negates