Whether this chapter warps into a sci-fi opera, leaving a lasting impact, or it sputters out like an Aetherdrift engine, remains to be seen
Dont worry it has not been forgotten
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
If you already have five characters on board ready to quest, you are probably pretty far ahead as it is
The gameplay of oops all Lava Spikes isnt terribly engaging, these cards are pretty weak as removal, and paying two for the effect isnt at all exciting