QPMN dynamic tuck box is a great start, you can also consider the tin box for more durable protection, especially during transportation
This means that, even if you have seven cards in your graveyard when you first cast the spell, if you lose cards from your graveyard before it has resolved on the stack, like through paying escape costs or a well-timed Tormods Crypt, you could fail to meet the threshold by the time it resolves
Iconic Cards : The rarest cards in the game to date, these feature alternate artwork, a Lore Star Foil, and a striking 3D hot stamp effect
Off the top, it probably needs some work, but the potential is there
Able to deal with virtually any problem, Capsize couldn't be dealt with through conventional means (you'd usually have to kill your own creature to have a chance of fizzling Capsize)