This article contains contributions from Myles Obenza
The packs have plenty of ways to account for that built in, including dual-colored lands and other mana fixing cards, but one really clever rule is that revealing a Clue card as part of someone elses guess also rewards you with a Treasure token
Wiping out most of whats on the battlefield with the lower roll and getting a small Knight swarm with a high one seems just dandy
You can even play a pseudo-group hug deck with Heliod, letting your opponents draw cards like Temple Bell, only to cast high-cost sorcery spells at instant speed to punish them
Available cards [1-3 at random]: Tundra, Savannah, Mox Opal, Chrome Mox, Vampiric Tutor, Force of Will, Force of Negation, Demonic Tutor, Sword of Feast and Famine, Rhystic Study, The Great Henge, Mana Vault, Sheoldred The Apocalypse, Mana Drain, Cavern of Souls, Ancient Tomb