The right combination of the best dual lands in MTG is the one that manages to deliver consistent mana while also aligning with your strategy and unavoidable financial constraints
In testing, it played just as miserably as it sounds
Obviously, you pick the biggest, best creature and youve traded up

Beast Whisperer Whenever you cast a creature spell, draw a card Elder Gargaroth Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one Create a 3/3 green Beast creature token You gain 3 life Draw a card Ohran Frostfang Attacking creatures you control have deathtouch Whenever a creature you control deals combat damage to a player, draw a card Regal Force When Regal Force enters the battlefield, draw a card for each green creature you control Runic Armasaur Whenever an opponent activates an ability of a creature or land that isnt a mana ability, you may draw a card Toski, Bearer of Secrets This spell cant be countered Indestructible Toski, Bearer of Secrets attacks each combat if able Whenever a creature you control deals combat damage to a player, draw a card Non-Budget Enchantment Decks If you are playing an enchantment-focused deck, these are nearly mandatory inclusions to ensure you green card draw strategy

The ability to have our manadorks make more mana is interesting