The fact that you can play the exiled cards as long as you control Lightning is a nice bonus, but the lack of Haste here really kills the card, in my opinion
Some obvious directions were mechanics that referenced experience, leveling up, or limit breaks
Not only that, this card has a good amount of willpower and lore-generating capability too, since each quest gets you three lore, so it can tank some damage and still help you win the game.
While they do bounce a land back to your hand, people play "bounce lands" all the time in Commander, and they do a great job at putting non-green decks ahead in terms of mana production
Ti ricordiamo di convalidare la tua identit su un casino non AAMS affidabile per prelevare in modo immediato