higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity
![mtg cards like smothering tithe (Promo Pack) [Ravnica Allegiance Promos] TokenMTG Whenever an opponent draws a card Am I sick to death](https://i.redd.it/am-i-sick-to-death-of-tax-cards-like-rhystic-smothering-v0-f314mcplfupb1.jpg?width=744&format=pjpg&auto=webp&s=69df87cf71e4d3990307b59288551de015a8b6f9)
At least, thats the premise
Additionally, whenever Sephiroth attacks, a player can sacrifice any number of creatures and draw that many cards
The deck's alternate commanders are Lorcan, Warlock Collector and Karazikar, the Eye Tyrant
For example, the planeswalker frame defaults to three loyalty abilities and no room for a typical static ability, and you cant adjust that as far as I can tell