Cycling (, Discard this card: Draw a card.) , : Put a +1/+1 counter on target artifact or creature you control

Annihilating Fire Artillerize Beacon of Destruction Blast from the Past Bottle-Cap Blast Brimstone Volley Burst Lightning Cackling Flames Calibrated Blast Call In a Professional Carbonize Chain of Plasma Char Collateral Damage Comet Storm Dance with Devils Deal Damage Death Spark Dogpile Eelectrocute Electrodominance Ember Shot Explosive Impact Explosive Welcome Fateful End Fateful Showdown Fiery Temper Fireblast Fires of Undeath Flame Burst Flame Javelin Flame Lash Flare Flick a Coin Fling Galvanic Blast Geistblast Geistflame Ghostfire Slice Glacial Ray Grab the Reins Guerrilla Tactics Gut Shot Hanabi Blast Heartfire Improvised Club Incinerate Inescapable Blaze Ire of Kaminari Kazuul's Fury Kindle Last-Ditch Effort Lava Dart Lightning Blast Lightning Bolt Lightning Storm Lightning Strike Lightning Volley Magma Burst Magma Jet Massive Raid Moonrager's Slash Needle Drop Open Fire Orcish Cannonade Parch Play with Fire Provoke the Trolls Puncture Blast Punishing Fire Pyromatics

Aether Refinery will often just be a six-mana artifact that produces two energy per turn, which isn't great value
we were introduced to some new Amonkhet gods with Sab-Sunen, Luxa Embodied and Ketramose, the New Dawn, we picked up a new cycle of 2-color Gearhulks and a batch of underwhelming-but-funny vanilla legendaries, and I'd say the experimentation with The Aetherspark went over well enough, as one of the most unique card designs this year
( A creature with menace cant be blocked except by two or more creatures.) Menace only matters as blockers are chosen