Again, limited by time, you spend Wonder Hourglasses to recover wonder stamina for essentially a game of lucky pick: you select a group of five cards on offer, they're shuffled up in a whirl, follow-the-cup magic trick style, and you pick one in the hope it was that fancy full-art Pidgeot or one missing, mid-stage evolution for that deck you're building
Even the ability the card has isn't super impressive, just helpful
Its bright green and red coloration is reminiscent of tropical birds, while its psychic capabilities add an element of mystery
And you guessed it, BEWD is a perfect choice
And bouncing has a lot of flexibility as a way to survive removal or blocks, adding a useful tempo element, reloading a creature with a powerful enters-the-battlefield trigger, dealing with auras and so much more