Today I want to start digging into White card flow for formats like Commander, multiplayer, Five Color and Peasant/Pauper
On the front side, it forces everyone to discard when it enters or attacks, then it rewards you with card draw based on types discardedwhich often puts you far ahead
And we'd had a handful of cards that referenced stories: Story Circle ( Mercadian Masques ), Fact or Fiction ( Invasion ), Truth or Tale ( Time Spiral ), Spin into Myth ( Future Sight ), Fable of Wolf and Owl ( Eventide ), Overbeing of Myth ( Eventide ), and Myth Realized ( Dragons of Tarkir )
Vortex offers much better evasion than Phoenix and is harder to stop even if it cannot be recurred
The idea here is still to use a lot of the same support cards but rather than winning through direct drain and damage effects and the sacrifice triggers you win through denial of your opponents resources while yours persist or are simply more efficient when under constant erosion