Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Haste on a 5/5 body isn't anything too impressive, but also giving your entire team trample and a big numerical buff based on the total size of that team means that Craterhoof Behemoth is the go-to green creature when you need your opponent dead in a single turn
He calls Lorcana's inks the building blocks, or periodic table, of the world
To say that this set is flavorful is the understatement of the year
Most games come down to creature beatdown to get the opponent to 0, and many creatures have effects that are far more powerful than just some stats