Sure, the odd card or two will break through, and inevitably there will be a stand-out that either refines or enables a new strategy, but these can generally be counted on one hand per set release
Now, considering it's only possible to trigger this ability once during each of your turns, it's easy to see why it hasn't translated all that well in a multiplayer setting
I believe the average 8%-12% fixing density that can be observed on Cube Cobra at time of publishing is a result of many years of inherited rules-of-thumb, unsubstantiated by theory, that can ultimately be traced back to a cards-first, power-driven cube design ethos patterned from retail Limited formats
But who doesnt love a refresher course every once in a while
Theres also a really nifty combo involving [c]Wheel of Fortune[/c] and [c]Narset, Parter of Veils[/c]