This card will help you move any existing Energy on the field to your RaichU, Electrode, or Electabuzz that are currently in the Active Spot
Not available in all countries
Classic Jund | MID Standard | Jim Davis Creatures (9) 1 Sarulf, Realm Eater 2 Graveyard Trespasser 2 Valki, God of Lies 4 Lotus Cobra Planeswalkers (9) 1 Professor Onyx 2 Arlinn, the Pack's Hope // Arlinn, the Moon's Fuy 2 Lolth, Spider Queen 2 Wrenn and Seven 2 Zariel, Archduke of Avernus Instants (5) 1 Infernal Grasp 1 Power Word Kill 1 Thundering Rebuke 2 Play with Fire Sorceries (8) 2 Bloodchief's Thirst 2 Light Up the Night 4 Emergent Sequence Enchantments (4) 4 Binding the Old Gods Deck's Record : 5-2 Deck's Grade : B Deck Potential : Medium Good ol' midrange Jund
Whether its a combo, tribal payoffs, or other general synergies, having a crucial game piece always available in the command zone is essential in the best decks
Not only is it a powerful addition to any Electric-type deck, it's also a beautiful holofoil to add to any collection