FINAL FANTASY Through the Ages has a total of 64 cards, containing 17 uncommons, 32 rares, and 15 mythic rares
Still, a game like this does need to evolve with each new set in order to keep a recurring interest and look like a serious contender against the likes of MtG, Yu-Gi-Oh or even Pokmon
Add a whole new dimension of gameplay
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We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck