Our Worldwake team consisted of Erik Lauer, Mons Johnson, Scott Johns, Tom LaPille, and myself as the lead
As a Commander or part of any deck, Yuna, Hope of Spira works really well with all kinds of enchantments and some kind of mill/discard strategy that lets you get those expensive enchantment creatures into your graveyard so you can then cast them for free
And of course, you can still attack and block with it
This is like the ongoing Collective Defiance, you get to grind down the control players by attacking their hand or gain tempo against the aggressive players by killing their dorks and absorbing attacks with loyalty rather than life
You only get to do this two times, then it defaults to a generic 6/5 creature with trample, but you're either going to get two free spells, or you're putting pressure on your opponents to remove a potentially game-ending problem