Ramp and control strategies tend to need more land on the field to play out bigger spells for various reasons, and theyll usually move up to a 43% to 45% range of lands for higher draw consistency and more to grab with their ramp spells
The deck isn't the weakest precon -- far from it -- and it'll have games where it runs hot bouncing from Rishkar's Expertise to Shamanic Revelation and steamroll through some games, or just be left alone long enough to get some wins the most fair way possible, but it's certainly going to suffer from consistency issues
Ive always loved utility-focused typal decks like Birds, Clerics and Wizards, and now it feels like every type gets more cards in the vein of Keeper of the Nine Gales or Celestial Gatekeeper than it does Aven Brigadier
Card Set(s) -TWO LEGENDS- [OP-08] CARD VIEW OP08-003 | C | CHARACTER Twenty Doctors Attribute Wisdom Block icon 2 Effect [Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) Card Set(s) -TWO LEGENDS- [OP-08] CARD VIEW OP08-004 | C | CHARACTER Kuromarimo Attribute Strike Block icon 2 Effect [On Play] If you have [Chess], K type Character card with 4000 power or less rested
Wizards of the Coast yesterday revealed the set's new precon Commander decks, and announced how set boosters will be altered to cater to Commander players