Enchantments are harder to kill than creatures, so you dont need to worry as much about losing your commander before untapping and getting value from it
When a player cant or doesnt want to take any more actions, then their turn ends and the next player to their left takes a turn
Then the sorcery is a five cost that gives your team vigilance, first strike, and another attack phase, so it's a better Relentless Assault variant hiding in your removal section
Whether youre eyeing the Gold DON cards for your collection, hunting for reprinted tournament staples, or simply wondering if a PRB-01 box is worth opening in 2026, this guide covers everything: the top 10 most valuable cards, estimated pull rates, current market prices, and a clear buying strategy
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