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The -3 lets you destroy a target creature, and finally, the -6 gives you an emblem that states "whenever you gain life, target opponent loses that much life." Given that this card only costs four mana to cas t, it, like most of Witherbloom, is quite finely balanced and should see plenty of play across Standard and Commander
For traders, it is also one of the easiest formats for quick conversations and spontaneous deals, especially at a first-year show where many attendees may be eager to meet others in the local scene
It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn
Not only does it tap for mana, but you can untap it by putting a -1/-1 counter on it