If you have more than one commander (because of a partner ability, for example), you choose one of your commanders when the ability resolves to determine how much damage the ability deals
Approach of the Second Sun can always be tutored out and played to get you there in long matchups
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These decks rarely have maindeck ways to remove Nether Void so most of the time we can just win by installing it on the second turn (just pray for them not having 1st turn Kird Ape)
They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on