From a gameplay perspective, its easy to understand the rules committee reasoning (which they explain in their rulings post.) Thats likely little comfort to those who saw these cards as a small investment though
Legendary Creature Phyrexian Elf Warrior Mythic JungShan 3/3 NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Whenever a creature you control with power 2 or less enters, you get an experience counter
Minas Tirith provides optional card draw during your frequent attacks and rarely comes into play tapped
Mana Ramp Nicol Bolas cards are quite expensive in general, so I wanted to ensure I had plenty of mana ramp
Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field