There are also plenty of ways to return cards from your graveyard to your hand or the battlefield, so be sure to take care when casting these cards to ensure they can resolve and have an impact on the game
My thoughts on these cards are therefore purely as a Magic: The Gathering and Commander format fan
Get Lost When I mentioned that I had an instant at the top of my last two lists and another here, before I mentioned it was a common, did you think it might be this one
The two loyalty walker you are left with should you use her to kill something right away is very easy to kill, slow to regain loyalty and not that threatening as something to have in play
By turn three or four, you will be able to play Solitary Confinement, a card that basically says, You cannot lose the game. You cant take any damage, and you cant be targeted by burn, discard, or spells such as Brain Freeze