The types are all signified by a number, so I would need to look up a type in the legend, find it in the chart, hold my finger there while I looked up the other type's number, map out where the row and column intersected, and then check the other legend to determine if such a type match-up was "Great!" or "Poor" or "Bad", whatever those mean
Ward forces your opponents to spend even more mana to remove it, making it a good trade for you either way
The key is knowing when to take that risk and how to minimize the downside
When Apprentice Illusion Magician is Summoned, it can add a Dark Magician from the Deck to the Hand
Not only can this card negate your opponents face-up Monster Effects, the ability to activate this card from the hand if you control no cards is an appendix to this cards activation requirements - which transform it into the most powerful trap card currently legal in the modern game